Chaos Rituals
Shadowfire D 8+ / 11+
Magic Missile
Range: Flame Template
Effect: All warriors under the template take one flaming WS 9+ hit. (Friendly warriors may also be affected.)
Augment: Upgrade to flaming WS 7+ hits, adding +3 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)
Wings of Darkness D 4+
Effect: Caster may immediately move to anywhere within 12”. (He may charge as opportunity permits, and does not need to take Climb Tests, but he may not hide.)
- Caster may use this ability to move into close combat, in which case he counts as charging.
- Caster may not use this ability to leave close combat.
Word of Command D 4+
Magic Missile
Range: 7”
Effect: Target may not fight back in Close Combat this turn.
- No effect on Undead, Daemons or Monsters.
Mind Twist D 6+
Magic Missile
Range: 7”
Effect: Make two WS 5+ attacks against the target.
- Heroes successfully wounded by this spell lose all skills, spells and prayers for the remainder of this battle. (Special Rules are not skills.)
Cabal Ritual D 4+
Effect: Caster gains +2 to all spellcasting rolls. (Cumulative with other modifiers.)
Lasts until: Caster is knocked down, stunned, taken out of action, or spell is cast again.
Post-game Injuries: A Wizard with this spell always adds +1 to his post game injury rolls.
Gleaning Eye D 6+
Range: 30”
- Does not require Line-of-Sight.
Effect: Caster can cast the spells of enemy Wizards in play as if they were his own.
- (Including any reduced difficulties other Wizards may have attained.)
- (Prayers are not spells.)
Lasts until: Caster is knocked down, stunned or taken out of action.